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- Path: news.mcs.net!not-for-mail
- From: trixter@MCS.COM (Trixter / Hornet)
- Newsgroups: alt.sys.amiga.demos,comp.sys.amiga.games,comp.sys.amiga.misc,comp.sys.amiga.programmer
- Subject: Re: These technical terms...
- Date: 19 Apr 1996 18:49:48 -0500
- Organization: /usr/lib/news/organi[sz]ation
- Distribution: inet
- Message-ID: <4l98qs$s84@Mercury.mcs.com>
- References: <1582.6676T834T1624@mbox.vol.it> <kaespe1by0v.fsf@lk-hp-6.hut.fi> <4l6j90$85j@Mercury.mcs.com> <kaeohoos7kq.fsf@lk-hp-9.hut.fi>
- NNTP-Posting-Host: mercury.mcs.com
-
- In article <kaeohoos7kq.fsf@lk-hp-9.hut.fi>,
- Mats A Knip <mknip@cc.hut.fi> wrote:
- ><Jim Leonard wrote:>
- >> >> VGA hardware is chunky. Doom draws directory to video card memory.
- >> >
- >> >BZZZT! Doom is NOT raycasting!!!!! Period.
- >>
- >> Of course it is. In fact, it's fairly obvious that it is. What
- >> makes you think it's not raycasting?
- >
- >What makes you think it is, and could you please mention why it's obvious.
- >And pleeeeease... don't say "no bridges". If you do you evidently haven't
- >understood how Doom works.
-
- Because, while it's internal implementation is stored and
- manipulated as BSP trees, it draws 320 vertical strips across the
- screen while rendering. I call casting rays like that "raycasting".
- What do you call it?
- --
- Jim Leonard (Trixter / Hornet) Email: trixter@mcs.com
- *THE* PC Demo WWW page: http://www.cdrom.com/pub/demos/hornet/html/demos.html
- The 8086 Compo is OVER! Results at http://www.cdrom.com/pub/demos/hornet/8086
- Make A Computer easy enough for a fool to use, and only fools will use it!
-